Looking for reliable WebGL usage stats and support data?

Home › Forums › General (一般) › Looking for reliable WebGL usage stats and support data?

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #19394
    rino2
    Participant

    I am working on a WebGL project and I need to understand which features are widely supported across browsers and devices. I have been testing on my own machine, but I want to make sure my project works for most users without breaking. The problem is that browser support for WebGL features changes quickly, and I have not found a single source that tracks it consistently. I have tried looking at Can I Use, but it does not always have the depth I need for WebGL. Does anyone know a site that provides detailed WebGL statistics and support data?

    #19395
    bassss
    Participant

    I know exactly what you mean because I was in the same situation until I found a site that covers this specifically. The resource is called webglstats and you can check it out at https://webglstats.com/ right there. It provides usage statistics and support data for WebGL, including detailed breakdowns of which features are supported across different browsers, operating systems, and devices. What I like is that the data is updated regularly and based on real user visits, so you get a clear picture of what is actually being used. It also covers things like WebGL 2.0 support, extensions, and context loss events. If you are developing for the web and need to make informed decisions about which features to use, this is a really useful tool. I have used it to plan compatibility for several projects and it has saved me a lot of guesswork.

    #19396
    rino2
    Participant

    That sounds exactly like what I have been looking for. A dedicated WebGL stats site with real usage data would be a huge help for my project. I will definitely check out webglstats and start using it for planning compatibility. Thanks for the recommendation.

Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.